- #Shake mouse pointer to locate not working magicprefs how to#
- #Shake mouse pointer to locate not working magicprefs manual#
- #Shake mouse pointer to locate not working magicprefs Pc#
For a brief insight into some of the game`s fea tures.
#Shake mouse pointer to locate not working magicprefs manual#
ORIGINA L CONCEP T BY DON MATRICK STAN CHOW WITH THANKS TO CHRIS GRAY DESIGN AND PROGRAM MING BY JAY MACDONA LD & CHRIS TAYLOR & RICK FRIESEN GRAPHIC S AND ANIMAT ION BY GERARD DESOUZ A SOUND AND MUSIC BY MICHAEL J SOKYRK A, KRIS HATLEID & BRIAN PLANK PRODUC ED BY PHIL HARRSIO N FOR MINDSCAPE & BRAD GOUR FOR DSI QUALITY ASSURA NCE DIRECTE D BY THE SOFTWAR E TOOLWOR KS DIRECT ED BY JACOB SMITH FOR THE SOFTWA RE TOOLWOR KS & IVAN ALLAN, STEVE FRIESEN FOR D.S.I BOXING CONSUL TANCY FROM PAUL SAVAGE MANUAL AND DOCUME NTAION WRITTEN BY PHIL HARRISO N SPECIAL THANKS TO GEOFF HEATH, GARY CARLSTON QUICK PLAY - Once the game has loaded, you will see the title screen and credits Press any key to progress to the Main Menu. 4D SPORTS BOXING !! CREDITS CREATED BY DISRINCTIVE SOFTWAR E INC. HYDR0 NOTE:- Thats The End Of The Addendum Card. On the Amiga, FIRE BUTTON 2 is emulated by the approp riate `SHIFT KEY' on the keyboar d.
#Shake mouse pointer to locate not working magicprefs Pc#
PLAYING CONTROLS:- The manual refers to `FIRE BUTTON 2', Which is specif ic to the PC version. Please note that each formatt ed disk will only store one boxer.
When you have created a boxer the game will request this DATA DISK. Format diskett es using the WORKBENCH format.i nitiali se command and label them DATA DISK. IMPORTING/EXPORTING BOXERS:- To Save off your own creations of mean fighter machines you will have to create data disks to store them on. Insert disks as and when requested throughou t the rest of the game. Insert Disk 1 in DF0: and the game will load automat ically. PLAYING FROM FLOPPY DISK:- Reset your Amiga and insert the disk when the WORKBE NCH Disk request screen is display ed. This will open the drawer and show an icon called 4D SPORT S BOXING which you then double click to start the game. USERS WITH 1MB OF CHIP RAM:- Whilst in WORKBEN CH, Select the 4D SPORTS BOSING drawe r by double click ing its icon.
#Shake mouse pointer to locate not working magicprefs how to#
Check your Amiga manual to see how to do this. The best way to do this is to edit the startup-sequen ce and remove the loadwb comma nd. Should the program terminat e through a lack of memory you will need to free up as much CHIP RAM as possible. Change to the directory type `4DBOXIN G' and then press the `ENTER' key. PLAYING FROM HARD DISK - USERS WITH 512K CHIP RAM:- From WORKBENCH double click the mouse pointer on the SHELL or CLI icon. Click on HDINSTALL and follow the on screen instruct ions swappin g disks when prompted.
Double clic k on the icon in the normal fashion and a window will open containing an icon called HDINS TALL. The screen will display a disk icon labelled 4D SPORTS BOXING. SETUP AND INSTALLATIO N - Hard Disk Installatio n Reset your Amiga and load the WORKBENCH disk supplied with your machine. In a two player game, any combinatio n of keyboard and joystic k can be used toi control the fight. The game is control led via Keyboa rd, Mouse or Joystick. A Faster processor and a hard disk drive are recomme nded, althou gh they are not essential. An AMIGA 500,500 Plus,1000, 20 with a least 1Mb Of Ram. 4D Sports Boxing will work on the follow ing machines. The operation of the Amiga version of 4D Sports Boxin g is identical to the PC version but some aspects of the installatio n procedure s are different are are outline d below. 4D BOXING AMIGA ADDENDU M CARD - This Amiga versio n of 4D Sports Boxi ng Has Been Supplied with the PC manual.